Hudbot FAQ

Hudbot FAQ

  1. Installing
  2. Running
  3. Creating your own skins

Installing

Where do I unzip the files to?

You should unzip hudbot to your "Tribes/" directory. it is compressed with the proper directory sturcture already in place.

Skin pack zips may be placed in "Tribes/HudBot/Replacements/"

Do I need certain tribes skins installed for this to work?

You need ALL default tribes skins installed for Hudbot to work. This means no custom skins, no custom skies, no custom explosions, no nothing. For t2 skins to work, you need the T2 model/skin pack off my the additional skins page.

Running

Why are my HUDs changing position?

Hudbot resizes the default huds so that you can correctly click/drag the custom huds with the k menu. These sizes may be smaller than the default hud sizes, which will cause the default huds to possibly be off the edge of the screen when Tribes initially starts, which Tribes will adjust, aka moving the huds.

Why aren't my skins showing up?

You must have ONLY default tribes skins installed, and the Hudbot skins must be in the correct directory/have the correct name. Consult the official hudbot help files in "Tribes/Hudbot" to get the correct file names and directory locations.

Creating your own skins

Why are my skins all white?

Your custom TGA width and height MUST each be a power of 2. that is, if the width OR height of your custom png are NOT in this list, your skin will turn up all white: (2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192)

This is an opengl limitation, not Hudbot. There's nothing I can do about it.

What format do my skins need to be?

Your skins must be TGA files. They may be of any bit depth (8bit, 24bit, 32bit), but only 32bit TGAs may have alpha layers. Alpha layers are needed in order for the TGA to be transparent.