// Taken from Uber_Annihilation
// a version of Annihilation 2.0 I put together some time ago... 
// -Plasmatic

$jetForceM = 2.0;
$jetEnergyDrainM = 1.5;
$ArmorSpeedM = 2.0;

function Uber::switchSpeed(%armorData,%jetForceM,%jetEnergyDrainM,%ArmorSpeedM)
{

	messageall(2,%armorData.maxJetForwardVelocity);
	
//	eval(%armorData@".maxJetForwardVelocity = "@%ArmorSpeedM@";");
//	eval(%armorData@".jetForce = "@%jetForceM@";");
//	eval(%armorData@".jetEnergyDrain = "@%jetEnergyDrainM@";");
//	eval(%armorData@".maxForwardSpeed = "@%ArmorSpeedM@";");
//	eval(%armorData@".maxBackwardSpeed = "@%ArmorSpeedM@";");
//	eval(%armorData@".maxSideSpeed = "@%ArmorSpeedM@";");

}
	maxJetForwardVelocity = 30 * $ArmorSpeedM;
	minJetEnergy = 2;
	jetForce = 500 * $jetForceM;
	jetEnergyDrain = 0.1 * $jetEnergyDrainM;
	maxDamage = 0.30;
	maxForwardSpeed = 14 * $ArmorSpeedM;
	maxBackwardSpeed = 14 * $ArmorSpeedM;
	maxSideSpeed = 14 * $ArmorSpeedM;
function bullet::onadd()
{
	Uber::switchSpeed(armormWarrior,500,500,500000);
	Uber::switchSpeed(armorfWarrior,500,500,500000);		
}
preloadServerDataBlocks();


Uber::switchSpeed(armormAngel,2.0,1.5,2.0);
Uber::switchSpeed(armorfAngel,2.0,1.5,2.0);

Uber::switchSpeed(armormSpy,2.0,1.5,2.0);
Uber::switchSpeed(armorfSpy,2.0,1.5,2.0);

Uber::switchSpeed(armormNecro,2.0,1.5,2.0);
Uber::switchSpeed(armorfNecro,2.0,1.5,2.0);

Uber::switchSpeed(armormWarrior,2.0,1.5,2.0);
Uber::switchSpeed(armorfWarrior,2.0,1.5,2.0);

Uber::switchSpeed(armormBuilder,2.0,1.5,2.0);
Uber::switchSpeed(armorfBuilder,2.0,1.5,2.0);

Uber::switchSpeed(armorTroll,2.0,1.5,2.0);
Uber::switchSpeed(armorTank,2.0,1.5,2.0);
Uber::switchSpeed(armorTitan,2.0,1.5,2.0);

Uber::switchSpeed(lghost,2.0,1.5,2.0);
Uber::switchSpeed(fghost,2.0,1.5,2.0);


