-*-*-*-* Team Deathmatch *-*-*-*-
 by Steven Melton aka Arson
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New mission type for Starsiege Tribes
Version 1.6 -- November 1999 -- Final Release

Contact: smelton@nwol.net, (icq uin: 37781388)

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   *-* Game Objectives *-*

    - Frag the hell out of the enemy! :) Each frag is 1 point.
    
    - Team kills, suicides, and LMA deaths deduct from team scores.

    - Turret kills do NOT count for points.

    - A degree of strategy has been added. Spawning with only a 
      disclauncher, 15 discs, and a repair kit, one could
      appreciate the inventory stations throughout the maps.

    - Leaving the mission area (LMA): Players have 10 seconds to 
      return to the mission area before they are remotely killed.

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1. *-* Installation *-*

    Unzip teamdm10.zip into the tribes\base directory preserving
    directory structures.
    File Locations:

    teamdm.cs, teamdmreadme.txt -> c:\dynamix\tribes\base\
    *.MIS, *.dsc                -> c:\dynamix\tribes\base\missions\

2. *-* Running TeamDM *-*

    To run Team Deathmatch, simply start tribes. You do NOT need
    to use the -mod command. A new mission type titled 'Team Deathmatch'
    will appear on your 'Create Server' screen.

3. *-* TeamDM Mapping *-*

    Map making for TeamDM is fairly simple. The only real requirement for
    a TeamDM map is to have at least 2 teams. :)

 -  At the beginning of the ".mis" file BEFORE the:

	 //--- export object begin ---//  

    line add the following lines:

	 exec(teamdm);
	 $Game::missionType = "TeamDM";
	 $cdTrack = 3;
	 $cdPlayMode = 1;

 -  Be sure that NOTHING is below the

	 //--- export object end ---//

    line in the ".mis" file.

 -  Create a ".dsc" file in the base\missions directory the same name as 
    your ".mis" file.  Make sure that in this file, the line:

         $MDESC::Type = "Team Deathmatch";

    is included.  This will allow the mission to be selectable from the shell.

4. *-* Contact *-*

    Comments-Suggestions-Irritations-Bug Reports: 

         EMAIL: smelton@nwol.net

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Updates:

	TeamDM v1.1 - I removed the 'annoying' sound that alerts players of 
		      kills, and I changed the score limit on Broadside from 
		      10 back to 100. It was at 10 when I was testing it 1 on 1.

		      The rest of the CTF maps will soon be converted to TeamDM and
		      new original server side maps are on the way! So look out
		      for v1.2!

	TeamDM v1.2 - Mission Objectives screen now looks much more attractive 
		      than before. I have added in an option for admins to change
		      the Frag Limit during the game. The CTF maps that I want
		      TeamDM maps have all been completed, and I have started work on
		      the new maps. More to come..!

	TeamDM v1.3 - Mission Summary screen bug fixed. Now tells who won instead
		      of showing the regular objectives screen. Fixed bug with 
		      changing the frag limit lower than the highest score. Still
		      no progress on my map editor.. sorry guys.. maps will be out
		      as soon as possible!

	TeamDM v1.4 - Everything works! This is the fruit of my labor and I believe
                      the final product and last release of TeamDM. From the beginning
                      of November 3 to November 14 I have worked constantly on this
                      project and I am very proud of completing it and being able to
                      call it my own. Please let me know what you think.

	TeamDM v1.5 - Well I was wrong.. Still a bug with the summary screen that I 
                      think is fixed now. And I am going to start working on v1.6 that
                      will have a toggle to disable equipment damage.

	TeamDM v1.6 - Final Release! Everything works as it should, and the new toggle
                      for equipment damage works perfectly. If there is some other 
                      things you guys would like to see added, let me know via email.
                      In conclusion, I would like to thank the Pendragon Tribe for
                      running the TeamDM Mission Type on there servers while I stuggled
                      to perfect it.