Ultra_RenegadesNOTOR
HTTP://VXNOTORLadder.Homestead.com/
HTTP://www.Planetstarsiege.com/UltraVX/

kissie-POO 091800
----------------------------------------------
UltraVX3_NOTOR Installation Guide: and Info(below) 
Using Tribes as a NT Service Info(bottom)


NOTE:I find it convenient to just delete ALL files from the CONFIG folder in Tribes,and it will
recreate  bug free serverPrefs.cs next time you run Tribes,and other essential files,
as well as load the VX default server configuration from within scripts.vol.
--

1.place the Ultra_RenegadesNOTOR folder in C:\Dynamix\Tribes(one file inside,scripts.vol)
--
2.Delete ALL files from the config folder in Tribes,then place my provided serverconfig.cs in C:\Dynamix\Tribes\config\
--
3.Highlight,or select, your Tribes.exe (C:\Dynamix\Tribes\tribes.exe),
then right click on it and "Create Shortcut". A file "Shortcut to Tribes.exe"
will appear.
--
4.Highlight,or select, your "Shortcut to Tribes.exe",then right click on it
and "Properties".
--
5.Replace the "Target" line(C:\Dynamix\Tribes\tribes.exe)with the following "Target" line.
--
C:\Dynamix\Tribes\InfiniteSpawn.exe *tribes +exec serverConfig -mod Ultra_RenegadesNOTOR -dedicated

...or for running MODS "on top" of VX,like UltraVX3.POOadmin,you would use a similar command line, like below.

C:\Dynamix\Tribes\InfiniteSpawn.exe *tribes +exec serverConfig -mod Ultra_RenegadesNOTOR -mod POOadmin -dedicated

...or for running a NON-dedicated server,you would use a similar command line, like below.

C:\Dynamix\Tribes\tribes +exec serverConfig -mod Ultra_RenegadesNOTOR

--
6.edit serverconfig.cs to change name of server,etc,it tends to override serverprefs.cs
--
7.edit serverprefs.cs to change game parameters like team names,flood protection,etc.
--
free to distribute/hack
that is all
--
kissie-POO
--
http://www.planetstarsiege.com/ultraVX
http://www.kissie-POO.com
http://www.psyscope.com/ultra
http://www.planetstarsiege.com/ultra
http://pub10.ezboard.com/bultrarenegadesvx.html
http://pub9.ezboard.com/btribesultrarenagademayham.html
http://www.theporcelaingods.com
http://home.mgfairfax.rr.com/urch/urch.html

UltraVX3
This is an all new build!
I took scripts.vol from a base 1.11 installation
and modded the physics and SOME weapons to make UltraVX3.

Very stable mod! Enjoy!

kissie-POO

Download from the "UltraVX3" button on my website.
http://www.psyscope.com/Ultra

Features
Defence items cannot be "Team Killed"
THE LATEST OBJECTIVES CODE FROM DYNAMIX(1.11 Plus MOD)
Special Death Match Spawn Buy List
Your mines will not kill you,like they do in Base Tribes
Deployables(ALL!) WILL NOT deploy on the enemy base
Long range Taser Tracking turrets and Taser Rifles
Incredible vehicle flyers,All have weapons,including Dual Gatling Guns on the scout
Custom skins
Flags are never "lost"

UltraVX3 Items:

-Grenades are AirBrakes.The exact opposite of "Ultra Beacons"-they will stop your momentum while 
you are in the air!
-Teleport Pads ,Can take 20 bullets before destroyed-team destroyable
-Deployable Mini-Plasma Turrets ,30 ft rng , CommandStation Enabled , deployable on walls and ceilings
-Deployable Laser Turrets ,30ft rng , CommandStation Enabled , deployable on walls and ceilings
-Deployable Taser Turrets ,60ft rng ,CommandStation Enabled, Deployable on walls and ceilings
-Deployable LiL Turrets ,90ft rng , CommandStation Enabled
-Forcefield Doors3x4 (meda),(Takes 150 damage,modified to open fast) 
-Forcefield Doors4x8 (medb),(Takes 150 damage,modified to open fast) 
-Forcefield Doors5x5 (medc),(Takes 150 damage,modified to open fast) 
-Forcefield Doors4x17(lrga) ,(Takes 150 damage,modified to open fast) 
-Forcefield Doors4x14(lrgb) ,(Takes 150 damage,modified to open fast) 
-Cloaking Device BackPack-drains your energy (50 seconds to deplete)
-StealthSheild Backpack-drains your energy (50 seconds to deplete)
-SheildBackpack-drains your energy (50 seconds to deplete)
-Player Energy at spawn is 500 energy vs 100 energy
-LiL POO mki Sniper Rifle, (very close to UR3 Sniper)Smoke trail, 9,000 velocity
-LiL POO mkii Sniper Rifle, (very close to UR3_Mayhem M-16)No smoke trail, 20,000 velocity
-Psionic SmokeScreen, (Smoke screen for 5 seconds) 
-Psionic LairWaster, (6 second Time Bomb) 
-Psionic FireWall, No, not that kind 
-Psionic Fireball, (similar to disclauncher) 
-Laser Rifle, (Rapid fire laser and very powerful) 
-Taser Rifle, (Another laser rifle,Weakest weapon of this type) 
-Force Feild Buster, (super nuke grenade launcher) 

Removed Items:
Pulse sensors(temporary removal)
Deployable sensor jammers(temporary removal)
Chaingun has been converted to LiLPOO mki Rifle
Grenades have been converted to AirBrakes

UltraVX3 Death messages
//---------------------------------------------------------------------------------
// Player death messages - %1 = killer's name, %2 = victim's name
// %3 = killer's gender pronoun (his/her), %4 = victim's gender pronoun
//---------------------------------------------------------------------------------
$deathMsg[$LandingDamageType, 0] = "%2 falls to %3 death.";
$deathMsg[$LandingDamageType, 1] = "%2 forgot to tie %3 bungie cord.";
$deathMsg[$LandingDamageType, 2] = "%2 bites the dust in a forceful manner.";
$deathMsg[$LandingDamageType, 3] = "%2 fall down go boom.";
$deathMsg[$ImpactDamageType, 0] = "%1 makes quite an impact on %2.";
$deathMsg[$ImpactDamageType, 1] = "%2 becomes the victim of a fly-by from %1.";
$deathMsg[$ImpactDamageType, 2] = "%2 leaves a nasty dent in %1's fender.";
$deathMsg[$ImpactDamageType, 3] = "%1 says, 'Hey %2, you scratched my paint job!'";
$deathMsg[$BulletDamageType, 0] = "%1 made %2 into swiss cheese.";
$deathMsg[$BulletDamageType, 1] = "%1 blew %2`s brains out with the IX-2000.";
$deathMsg[$BulletDamageType, 2] = "%2 was assassinated by %1.";
$deathMsg[$BulletDamageType, 3] = "%1 punched %2`s ticket.";
$deathMsg[$EnergyDamageType, 0] = "%2 dies of turret trauma.";
$deathMsg[$EnergyDamageType, 1] = "%2 is chewed to pieces by a turret.";
$deathMsg[$EnergyDamageType, 2] = "%2 walks into a stream of turret fire.";
$deathMsg[$EnergyDamageType, 3] = "%2 ends up on the wrong side of a turret.";
$deathMsg[$PlasmaDamageType, 0] = "%2 feels the warm glow of %1's plasma.";
$deathMsg[$PlasmaDamageType, 1] = "%1 gives %2 a white-hot plasma injection.";
$deathMsg[$PlasmaDamageType, 2] = "%1 asks %2, 'Got plasma?'";
$deathMsg[$PlasmaDamageType, 3] = "%1 gives %2 a plasma transfusion.";
$deathMsg[$ExplosionDamageType, 0] = "%2 catches a Frisbee of Death thrown by %1.";
$deathMsg[$ExplosionDamageType, 1] = "%1 blasts %2 with a well-placed disc.";
$deathMsg[$ExplosionDamageType, 2] = "%1's spinfusor caught %2 by surprise.";
$deathMsg[$ExplosionDamageType, 3] = "%2 falls victim to %1's Stormhammer.";
$deathMsg[$ShrapnelDamageType, 0] = "%1 blows %2 up real good.";
$deathMsg[$ShrapnelDamageType, 1] = "%2 gets a taste of %1's explosive temper.";
$deathMsg[$ShrapnelDamageType, 2] = "%1 gives %2 a fatal concussion.";
$deathMsg[$ShrapnelDamageType, 3] = "%2 never saw it coming from %1.";
$deathMsg[$LaserDamageType, 0] = "%1 adds %2 to %3 list of sniper victims.";
$deathMsg[$LaserDamageType, 1] = "%1 fells %2 with a sniper shot.";
$deathMsg[$LaserDamageType, 2] = "%2 becomes a victim of %1's laser rifle.";
$deathMsg[$LaserDamageType, 3] = "%2 stayed in %1's crosshairs for too long.";
$deathMsg[$MortarDamageType, 0] = "%1 mortars %2 into oblivion.";
$deathMsg[$MortarDamageType, 1] = "%2 didn't see that last mortar from %1.";
$deathMsg[$MortarDamageType, 2] = "%1 inflicts a mortal mortar wound on %2.";
$deathMsg[$MortarDamageType, 3] = "%1's mortar takes out %2.";
$deathMsg[$BlasterDamageType, 0] = "%2 gets a blast out of %1.";
$deathMsg[$BlasterDamageType, 1] = "%2 succumbs to %1's rain of blaster fire.";
$deathMsg[$BlasterDamageType, 2] = "%1's puny blaster shows %2 a new world of pain.";
$deathMsg[$BlasterDamageType, 3] = "%2 meets %1's master blaster.";
$deathMsg[$ElectricityDamageType, 0] = "%2 gets zapped with %1's ELF gun.";
$deathMsg[$ElectricityDamageType, 1] = "%1 gives %2 a nasty jolt.";
$deathMsg[$ElectricityDamageType, 2] = "%2 gets a real shock out of meeting %1.";
$deathMsg[$ElectricityDamageType, 3] = "%1 short-circuits %2's systems.";
$deathMsg[$CrushDamageType, 0] = "%2 didn't stay away from the moving parts.";
$deathMsg[$CrushDamageType, 1] = "%2 is crushed.";
$deathMsg[$CrushDamageType, 2] = "%2 gets smushed flat.";
$deathMsg[$CrushDamageType, 3] = "%2 gets caught in the machinery.";
$deathMsg[$DebrisDamageType, 0] = "%2 is a victim among the wreckage.";
$deathMsg[$DebrisDamageType, 1] = "%2 is killed by debris.";
$deathMsg[$DebrisDamageType, 2] = "%2 becomes a victim of collateral damage.";
$deathMsg[$DebrisDamageType, 3] = "%2 got too close to the exploding stuff.";
$deathMsg[$MissileDamageType, 0] = "%2 takes a missile up the keister.";
$deathMsg[$MissileDamageType, 1] = "%2 gets shot down.";
$deathMsg[$MissileDamageType, 2] = "%2 gets real friendly with a rocket.";
$deathMsg[$MissileDamageType, 3] = "%2 feels the burn from a warhead.";
$deathMsg[$MineDamageType, 0] = "%1 blows %2 up real good.";
$deathMsg[$MineDamageType, 1] = "%2 gets a taste of %1's explosive temper.";
$deathMsg[$MineDamageType, 2] = "%1 gives %2 a fatal concussion.";
$deathMsg[$MineDamageType, 3] = "%2 never saw it coming from %1.";

// "you just killed yourself" messages
// %1 = player name, %2 = player gender pronoun

$deathMsg[-2,0] = "%1 ends it all.";
$deathMsg[-2,1] = "%1 takes %2 own life.";
$deathMsg[-2,2] = "%1 kills %2 own dumb self.";
$deathMsg[-2,3] = "%1 decides to see what the afterlife is like.";

$numDeathMsgs = 4;
//---------------------------------------------------------------------------------

kissie-POO 070600


//WinNT3.5 and higher
//
//Obtain INSTSRV.exe and SRVANY.exe from the the ppl that make windoz
//Place INSTSRV and SRVANY in c:\tlz\
//target app can be anywhere and is configured later
//in the reg
//run this exact line as a bat file in the c:\tlz\ directory
//INSTSRV VXserver c:\tlz\srvany.exe
//or to remove
//INSTSRV VXserver remove
//once installed goto
//HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\VXserver: 
//create a new key it will be a folder
//call it "Parameters"
//under the folder "Parameters"
//right click in the right window 
//NEW---string value
//rename it "Application"
//type the below line as its value(doulble click on it)
//C:\Dynamix\Tribes\Infinitespawn.exe
//under the folder "Parameters"
//right click in the right window 
//NEW---string value
//rename it "AppParameters"
//type the below line as its value
//*tribes +exec serverconfig -mod Ultra_RenegadesVX -dedicated
//under the folder "Parameters"
//right click in the right window 
//NEW---string value
//rename it "AppDirectory"
//type the below line as its value
//C:\Dynamix\Tribes\
// 
//go ahead and make this a bat
INSTSRV VXserver c:\tlz\srvany.exe

//kissie-POO
