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Halo Conversion Pack
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By: TE-Krogoth
email: tekrog@gmail.com
website: http://theexiled.pwnageservers.com/haloconversionpack.html


IMPORTANT!
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Do NOT change the names of the .bmp files or Tribes will crash when you use the model.


Instructions:
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Move all the .png and .dts files into your Base folder. (ie C:\Dynamix\TRIBES\Base)
You will need to rename the .dts files to what you want them to be.


Special Thanks To:
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TE-Noxwizard for palletizing all the skins.
RobinDegen for helping me get 3DS Max 2.5 to work.
SINISTER for finding 3DS Max 2.5.
vOdka and Bovidi for converting the .bmp to .png


Programs Used:
==============
3DS Max 8
3DS Max 2.5
PhotoShop CS2
3D Ripper DX (used to rip the models from Halo)
NVIDIA .dds Plugin for PhotoShop CS2

If you would like to learn to make your own models/skins, please look here: http://theexiled.pwnageservers.com/files/Tribes_Modeling_Instructions.txt

If you have any questions or comments, please feel free to email me.

(C) Copyright The Exiled 2004-2007.
(C) Copyright Dynamix 1998-2007.
(C) Copyright Sierra 1979-2007.
(C) Copyright Microsoft 2007.
(C) Copyright Bungie 2007.
(C) Copyright gearbox software 1999-2007.