<f0> = dark
<f1> = tan
<f2> = white

Positions 
X (Positive = Left, Negative = Right) 
Y (Positive = Front, Negative = Back) 
Z (Positive = Up, Negative = Down) 

Rotations 
X Roll (Positive = Roll Up, Negative = Roll Down) 
Y Pitch (Positive = Roll Left, Negative = Roll Right) 
Z Yaw (Positive = Turn Left, Negative = Turn Right)

//thanks PB mod for these two.
mountOffset = { 0, 0, 0 };//-  left-right, back-front, up-down
mountRotation = { 0, 3.14, 0 };//-  //- X= up-down , Y= roll-left-right , Z= left-right


Make hide skill go up if you've been hidden for a while AND moved, add it with the weight skill check or something.

See if the static shape NPCs can be made to play death animations when a player collides too hard with them. :P

Add a variable to all map objects so that when a person uses the pack button(onconsider I think?), it tells them what it is. For example, "You see <a house>" "You see <a sign that says blah blah>". Maybe drop the "you see" part so that the whole message is controlled by the object.

Make mugging and pickpocketing target the thief for a long period of time.

See about making the armors into one item like MR, instead of two. Save a lot of item slots there..

Make the NPCs turn to you, maybe wave, and play a greeting sound based on which model they are.
Tell RJ to make his NPCs into static shapes too.




Make the lightning/drain force powers angle up and then toward the target, if possible, like in KotOR.

Make force powers like Jedi Knight II, Jedi Academy, KotOR.
Should it be:
1. Take the power, as your force skills go up the power gets better
2. Each power has a few levels, like JKII/JKA/KotOR, where each time you put a point into it it gets better
3. You gain powers as your force skill goes up.
I think 1 would be best, that way you keep them through remorts.





report bugs system in the tab menu, ask you to type a message, export it to a .txt or .log file.

GetPosition, GetLosInfo position, determine a point X distance from the caster by determining by +/- which direction, and place an object for the lightning projectile a few meters from the caster for the bolt to hit?


So I'm thinking what we'll do is
in the space port town
there'll be like an underground thing with a training room for the orbs
and one of the NPCs tells you to go there to learn about combat in the mod
And you get to level 2-3 before it sends you out to the tuskens. :)

Make the smoke grenade initiate the cough sounds on everybody? :P

Grenade lancher weapon. (or alternate fire mode?). Use Mine key to change modes?

Create a #w list tab menu thing. Get the list of items and all, if(%item != "CertainItems"), add to list and make pages. Seperate by weapon, armor, accessory, shields/equipment, jewelry, ores/minerals, dark/light spells, and so forth.

Make an ammo item which is invisible in the inventory, and you have the amount of your selected ammo? alter the amount in the blaster attack function. It could work..




jukebox: hit pack button at it to change songs. Check if getSimTime() >= $PreviousJukeTime + 60
if yes, change $previous.. to getsimtime, and play a song.

getPosition for loop on the observer camera or something. I hope it can work on that..
export the positions as it takes them, $variable++ = %gottenPosition. ($variable1, $variable2, etc.) then use set position with a similar loop to move the camera on the same path. It'll be for cutscenes(And the first spawning in SWRPG! :D)

See if, in the tab menu, you can add an option to see who's on the other servers.
World 1:
Name Level Class
Name Level Class
World 2:
Name Level Class
etc.

For racing records, store like $Record::First, $Record::Second, etc. Upon race completion, see if %time > $Record::x, if so replace and export.
$Record::First = "%name,%time";

In the computer, handheld at very least, make accepted bounty awards transfer to the bank account. Say something like "X credits wired/transfered to your galactic bank account."

Perhaps for a winter event, make an ice rink. Maybe for all year long. Have a trigger or the zone functions check for what armor the person is, then set them to a low-friction one like the hockey puck, giving one with jets or BoGs as needed.

[05:39:11 PM] Nevmin the Bard: is it possible if
[05:39:17 PM] Nevmin the Bard: just say 
[05:39:22 PM] Nevmin the Bard: i cast a spell insanity on u
[05:39:28 PM] Nevmin the Bard: and durin the time its casted on u
[05:39:40 PM] Nevmin the Bard: when u swing ur weapon it gives a 50/50 chance of either hitting ur opponent
[05:39:41 PM] Nevmin the Bard: or hitting urself
[05:39:50 PM] Hazor: Yes.
[05:39:54 PM] Nevmin the Bard: ok
[05:39:56 PM] Hazor: Would be pretty easy =d
[05:40:01 PM] Nevmin the Bard: OK
[05:40:03 PM] Nevmin the Bard: :P
[05:41:15 PM] Hazor: Disregard my thinking to myself for a moment: I'll set up the spell to set a local variable on the target object for a time, and use a schedule to remove it. All of the onfire functions will check for the variable and then randomly select whether to hit themselves or their target.
[05:41:37 PM] Nevmin the Bard: ok
[05:41:52 PM] Nevmin the Bard: hey
[05:41:58 PM] Nevmin the Bard: u know how oi said we should use P
[05:42:01 PM] Nevmin the Bard: to
[05:42:02 PM] Nevmin the Bard: pick up packs
[05:42:11 PM] Hazor: Yeah
[05:42:18 PM] Nevmin the Bard: what if there was a telekenisis, and u can get a pack from afar
[05:42:26 PM] Nevmin the Bard: incase theres a hard monster blocking ur way
[05:42:28 PM] Nevmin the Bard: or somethin
[05:42:30 PM] Hazor: lol
[05:42:33 PM] Hazor: a force power to do that?
[05:42:33 PM] Nevmin the Bard: or their own pack
[05:42:36 PM] Nevmin the Bard: incase they died
[05:42:48 PM] Nevmin the Bard: yea man its like when luke skywalker used it to get his sabre
[05:42:50 PM] Nevmin the Bard: from the ice
[05:42:55 PM] Hazor: It'd be high level, I think. Let's do it =d
[05:42:59 PM] Nevmin the Bard: yea

Get one of those damage/text monitor huds and splice it to scroll the amount of damage you hit for.
Or just make it.



for $badge[x] != ""
if hasBadge(%badge)
%tempbadgelist = %tempbadgelist @ %badge
for getword(%tempbadgelist, %i)
	addMenuItem(%badge);




[05:51:14PM] Nevmin the Bard: lol yea good
[05:51:38PM] Nevmin the Bard: hey
[05:51:42PM] Nevmin the Bard: do u think properties would work out
[05:51:47PM] Nevmin the Bard: like buyable zones kinda thing
[05:51:49PM] Hazor | Anyone play City of Heroes/Villains?: I put up my swrpg server to test some stuff, and like 3 people joined within a couple minutes. =s
[05:51:49PM] Nevmin the Bard: lol
[05:51:53PM] Hazor | Anyone play City of Heroes/Villains?: Eh
[05:51:55PM] Hazor | Anyone play City of Heroes/Villains?: Maybe.
[05:51:56PM] Nevmin the Bard: but so ppl wouldnt builda lot
[05:52:02PM] Nevmin the Bard: each peice would be real expensive
[05:52:14PM] Nevmin the Bard: like 1 building block could be 20 mil
[05:52:16PM] Nevmin the Bard: lol
[05:52:25PM] Nevmin the Bard: then u get the next 20 mil for another building block
[05:52:34PM] Nevmin the Bard: and ppl place it where they want n watever
[05:52:47PM] Nevmin the Bard: and maybe ppl could save and load there buildings
[05:53:17PM] Nevmin the Bard: would be cool too if there was like comand so when u buy a piece of land
[05:53:27PM] Nevmin the Bard: u type like #setzone hazor's homne"
[05:53:30PM] Nevmin the Bard: home
[05:53:42PM] Nevmin the Bard: then in the tab menu it says hazors zone when ppl go into its radius :)
[05:53:58PM] Nevmin the Bard: then maybe after a while of people not being in hazors zone
[05:53:59PM] Hazor | Anyone play City of Heroes/Villains?: I might be able to do this.
[05:54:02PM] Nevmin the Bard: the building dissapiers
[05:54:08PM] Nevmin the Bard: untill its reloaded by its owner
[05:54:20PM] Nevmin the Bard: and maybe if too many buildings are loaded 
[05:54:21PM] Hazor | Anyone play City of Heroes/Villains?: Gosh, people are going to love swrpg. :P
[05:54:29PM] Nevmin the Bard: it tells the person that too many homes are being used
[05:54:35PM] Nevmin the Bard: and u must wait 
[05:54:48PM] Nevmin the Bard: it would b great picing ur own plot of land
[05:54:54PM] Nevmin the Bard: ppl could make like
[05:54:56PM] Nevmin the Bard: usermade towns
[05:54:58PM] Nevmin the Bard: lol
[05:55:27PM] Nevmin the Bard: they would have to get rich tho but there would be like a blank part of land o nthe mountain and 2 or 3 rich ppl workin at a time
[05:55:36PM] Nevmin the Bard: and u see like a zone made by the players themselve
[05:55:59PM] Nevmin the Bard: i mean what kinda mod offers that
[05:56:01PM] Nevmin the Bard: lol
[05:56:10PM] Hazor | Anyone play City of Heroes/Villains?: Only a sexy one.
[05:56:16PM] Nevmin the Bard: called swrpg

[05:50:08PM] Hazor | Anyone play City of Heroes/Villains?: DYES
[05:50:10PM] Hazor | Anyone play City of Heroes/Villains?: Dude.
[05:50:11PM] Hazor | Anyone play City of Heroes/Villains?: I could
[05:50:14PM] Nevmin the Bard: lol yea man
[05:50:16PM] Hazor | Anyone play City of Heroes/Villains?: make it so
[05:50:20PM] Hazor | Anyone play City of Heroes/Villains?: you can dye/paint your armor
[05:50:25PM] Nevmin the Bard: yea thats sick
[05:50:28PM] Nevmin the Bard: and original
[05:50:30PM] Hazor | Anyone play City of Heroes/Villains?: like we could have a couple different colors for each armor
[05:50:36PM] Nevmin the Bard: so not everyone looks the same
[05:50:39PM] Hazor | Anyone play City of Heroes/Villains?: Exactly
[05:50:40PM] Hazor | Anyone play City of Heroes/Villains?: =D
[05:50:42PM] Nevmin the Bard: u could have like 5 ppl with a pilot suit but
[05:50:44PM] Nevmin the Bard: one would begreen
[05:50:47PM] Nevmin the Bard: 2 would be orange
[05:50:47PM] Nevmin the Bard: 1 red
[05:50:50PM] Nevmin the Bard: lol
[05:50:51PM] Hazor | Anyone play City of Heroes/Villains?: Exactly.
[05:50:58PM] Nevmin the Bard: that would be intense
[05:51:08PM] Hazor | Anyone play City of Heroes/Villains?: I'mma so save that idea.




Find the guy who made that forcefield looking sniper rifle, and ask him if he can do that to player models for holograms! :D



Consider a sort of itemless configuration. The only items that exist would be the weapon images. You'd have to make packs to drop anything.. Tab menu inventory, sorted by armor/weapons/accessories/miningstuff/etc. Drop pack menu would be shown to you in bottomprint. Sell through tab menus.. hmm.
Dynamically created "items" would be possible! Randomly generate it on drop or pick up.. Variable to select image for weapons/shields/etc, variables for skin/armordata on armors. Would be kinda like spells, actually. OnFire function for each image would find what weapon you decided to mount. But it just occured to me that your item bar on the screen would only show the images you have, and Next/PrevWeapon functions would need to scroll through your weapon list.. hmm.. Use client side huds for the weapon list and your inventory? Can't click on the latter, keep the tab menu idea? Hmm.. include it with the download.. but then we have to mess with configs, hmm =/
=
For weapon fire times, require 1 ammo item, which would be refilled at the weapon's calculated firetime. :] Unless a global onfire would work..

"200 items limit? Lol, nah.

Well, almost. I figure 2000 different items can share the same 200 images, though. (Add skins to the combination and you're in real business) And I can promise you that I'll have 2000 different items in one mod by the time I'm through."
for the new inventory system: Make the inventory screen function bring up a tab like new gui for item stuff, instead of the current inventory screen?




[02:46:47PM] Nevmin the Bard: there was also a thing where
[02:46:59PM] Nevmin the Bard: when u enter a dungeon zones, a message at the bottom appears saying the min to max lvl of monsters in the zone

[02:48:36PM] Nevmin the Bard: and u know how
[02:48:41PM] Nevmin the Bard: some ppl use to complain bout stuff like
[02:48:44PM] Nevmin the Bard: OMG SOME SHOVED ME INTO THE PIT
[02:48:46PM] Nevmin the Bard: AND I DIED
[02:48:48PM] Nevmin the Bard: lol
[02:49:05PM] Nevmin the Bard: well IF we have pits where ppl can die (scarlac pits, maybe some dungeons)
[02:49:06PM] Nevmin the Bard: then
[02:49:11PM] Nevmin the Bard: we could make it so whenever someone shoves u
[02:49:17PM] Nevmin the Bard: in ur chat it says "hazor has shoved you!"
[02:49:29PM] Nevmin the Bard: so even if ppl are afk
[02:49:33PM] Nevmin the Bard: u open ur conspole and page up
[02:49:36PM] Hazor | My Tribes mod's forum: themepark.shmyl.com: Let's also make it so you can only shove people in your target list.
[02:49:37PM] Nevmin the Bard: and ull know who did it
[02:49:43PM] Nevmin the Bard: hmm
[02:49:46PM] Nevmin the Bard: yea but
[02:49:50PM] Nevmin the Bard: sometimes people get heavy and ask for help
[02:49:59PM] Hazor | My Tribes mod's forum: themepark.shmyl.com: Hm.
[02:50:07PM] Hazor | My Tribes mod's forum: themepark.shmyl.com: Target or group list? :P
[02:50:25PM] Nevmin the Bard: lol k
[02:50:26PM] Hazor | My Tribes mod's forum: themepark.shmyl.com: And you'd have to be on each others lsits.
[02:50:29PM] Hazor | My Tribes mod's forum: themepark.shmyl.com: Okay.

[03:00:49PM] Nevmin the Bard: and there could be like force strike
[03:00:54PM] Nevmin the Bard: wich would be like forcepush but
[03:01:02PM] Nevmin the Bard: ur body would fly into the oponente
[03:01:08PM] Nevmin the Bard: and ur opponent would go flyin
[03:01:15PM] Hazor | My Tribes mod's forum: themepark.shmyl.com: o0
[03:01:17PM] Hazor | My Tribes mod's forum: themepark.shmyl.com: Interesting.

[03:10:55PM] Nevmin the Bard: u know what else i was thinkin
[03:11:04PM] Nevmin the Bard: u could encounter random attacks in unkown area
------On zone check(when it uses the weight capacity skill) give a random chance to spawn a baddy

[03:20:15PM] Nevmin the Bard: u could make #cast beasttrick or something
[03:20:23PM] Nevmin the Bard: that distracts a bot so u can sneak past it
[03:20:31PM] Nevmin the Bard: if ur getting a pack or something
[03:20:40PM] Hazor | My Tribes mod's forum: themepark.shmyl.com: I was thinking that'd fall into mind tricks
[03:20:52PM] Hazor | My Tribes mod's forum: themepark.shmyl.com: There'll be a few spells that're mind tricks
[03:20:59PM] Hazor | My Tribes mod's forum: themepark.shmyl.com: like one that makes enemies attack eachother
[03:21:00PM] Hazor | My Tribes mod's forum: themepark.shmyl.com: and stuff
[03:21:02PM] Nevmin the Bard: hmm
[03:21:08PM] Hazor | My Tribes mod's forum: themepark.shmyl.com: I can try to add beasttrick
[03:21:13PM] Hazor | My Tribes mod's forum: themepark.shmyl.com: Not sure if I can fool bots like that, though. :P