 _______________________________________
[** BlasterLess v1.0			]
[** 06.20.00				]
[ By    : Rayn				]
[ E-Mail: rayn@tribalwar.com 		]
[ Site  : http://www.tribalwar.com/rayn	]
`---------------------------------------'

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(*) DESCRIPTION:

- BlasterLess is a script that will automatically drop your blaster. On spawn, on join, on picking it
  up - you drop it.  You can throw a blaster on the ground, then chase it around, picking it up
  and throwing it over and over for hours of fun for the whole family. Or not.  It probably has
  some loop holes, but it allows for the binding of a manual blaster drop also just in case

(*) INSTALLATION:

	REQUIREMENTS:
	- PrestoPack 0.93
	- NewOpts 0.966

- Unzip the file to your config directory.
- File locations should be as follows:
	- blasterless.cs    	    : /config/rayn/
	- blasterless.gui	    : /config/rayn/
	- readme_blaster.txt	    : /config/rayn/docs/
	- rayn_twbanner.bmp 	    : /config/rayn/bmp/

- The zip has paths in it, but if you unzip it without paths you'll have to place the files manually.

- Add this to your autoexec.cs file, near the bottom for safety:
	Include("rayn\\clasterless.cs");

(*) CONFIGURATION:

- Use NewOpts to set the script up. You **MUST** rebind your fire key in the script setup. I need
  this to know when you respawn.  If you don't rebind the key here, you will only drop when you
  pick up a blaster in the field or the mission starts.  Without the fire key, you won't drop
  on respawn.

  Preferred Weapon: Pick the weapon to switch to after you drop the blaster. Unforunately, I didn't
  set it so it kept track of which weapon you had out in order to switch back. That would require that
  I overwrite all your key bindings for weapon changing so I knew what weapon you had out constantly,
  it would slow the script and be very invasive and I try to avoid that. Therefore, pick a weapon.
  I recommend the disc launcher.

  Enable: If this is not checked, you won't drop automatically. You can still do the manual drop though.

  Manual Drop: Pick a key to drop the blaster with.

(*) NOTES:

- You won't drop a blaster you buy at an inventory station until you fire.  I could add handling
  to check what you brought, but honestly if you hate the blaster so much that you use this script
  what the hell are you doing buying it?

- Ping may cause the messages I need to parse not to arrive in time. I'm not sure about this, as it
  works well with my ping, but high pingers may experience difficulty .. who knows. I guess if you
  are not dropping the blaster upon spawn/picking it up in the field let me know and I'll try to
  develop a work around.

(*) BUGS

- Got bugs? Report to rayn@tribalwar.com with full details of what happened and what you think
  is causing the failure. Much appreciated.

  rayn@tribalwar.com