Details Type: Capture the Flag Mission Type: Capture the Flag Author: Hamster_of_Doom! Questions, Comments, Pity: rover.peakpeak.com Map Version: 3.0 Updates: www.peakpeak.com/~rover/hamster Map Type: Server-Side Planet: Larua System: Mahkali Gravity: Normal Weather: Clear Time of Day: Midday Date: Feburary 19th, 4025 Campaign: Brunt # of Captures to Victory: 6 # of Teams: 2 Max # of Players: 30
Briefing: Listen up soldiers! As you know, we were ultimately defeated in the battle of AirPower, near Kiam, and needed to retreat back here, to our main base at Opula Magnus, the capital city of Larura. We found that the this base has been under siege since January, and all communications were cut-off. The enemy has built a stronghold of their own to wage the battle from. They are trying to breach our base with a three-pronged attack: via the air, ground, and an underground tunnel they have constructed. We must defend our base at all costs, and stave off the enemy assault until reinforcements arrive. Attempt to gain and secure control of all three fronts. If you are successful in that endeavor, it may be possible to defeat the enemy at their own game! The fate of this system rests in your hands!
Failure is not an option.
DISMISSED!
Tips: The more paths you control the better! Use teamwork and coordination to gain control of them all and keep them!
Version History
Vers. 3.0 Replaced platforms from team bases to air base with ramp. Replaced inventory stations from air base with ammo stations. Vers. 2.2 Updated (.dsc) description file. Changed cap limit from default to 6.
Vers. 2.1 Lowered height of central base to allow vehicles to land on it. Moved some of aerial base's rocket turrets to increase their effectiveness. Rotated vehicle pads to face correct direction.
Vers. 2.0: Redid underground from scratch to reduce confusion. Fixed mission description so it loads. Fine-tuned placement of various items. Added Repair Pack to Ground Capture Base. Added Map Markers. Fixed so objective switches have names.
Thanks to: Shadow of Death and Tedaw for debuting my maps on their server! Gerbil_of_Pain! for his suggestions on making the map play better. Omnipotent & others for their mapping tutorials. The mapping community at large for inspiration, demonstration, and perspiration. And of course the team at Dynamix for Tribes!