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File - Tightrope
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Tightrope

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Details
Type: Capture the Flag
Mission Type: Capture the Flag
Author: Hamster_of_Doom!
Questions, Comments, Pity: rover.peakpeak.com
Map Version: 1.4
Updates: www.peakpeak.com/~rover/hamster
Map Type: Server-Side
Planet: Larua
System: Mahkali
Gravity: Normal
Weather: Clear
Time of Day: Midday
Date: January 15th, 4025
Campaign: Brunt
# of Captures to Victory: 6
# of Teams: 2
Max # of Players: 32

Briefing: Listen up soldiers! While patrolling the airs above the city of Jura, we have been attacked by a similar enemy stronghold! During the last several days, the fighting has been fierce. Our engineers have constructed a bridge to the enemy base and have tried to erect defenses on it, but the enemy is attempting to re-route its team recognition in order to gain control of it and use it against us! I know you are fresh off the reinforcement drop-ship, but this is no boot camp! If we loose control of the airways in this region, it will severely weaken our control of Larua, the major supply planet in this sector! Millions of lives could ultimately rest on your shoulders, so fight bravely. Your tribe is counting on you!

Failure is not an option.

DISMISSED!

Tips:
Gain control of the center bridge ASAP. It will protect you from most frontal assaults, especially early in the game.
If your team looses control of the center and is having trouble regaining it, disable the gen to take down the defenses, or use the roof mortar (or another coordinated mortar strike) to destroy the turrets.
Try to keep the center in working order when it is under your control.
A frontal assault is not the only type.
Each team has two sets of inv and gens. If one goes down and is being watched by the enemy, try to get the other set working.

Version History

Vers. 1.4
Updated (.dsc) description file.
Changed cap limit from default to 6.

Vers. 1.3
Added Map Markers.
Fixed so Center switch has name.

Vers. 1.2
Moved middle elevator in the hopes of avoiding jams.
Moved back of base platforms to make them easier to navigate.

Vers. 1.1
Rearranged platforms connecting bases to ground to make them slightly less impossible.
Fixed middle elevator jams.
Redesigned middle outposts for optimum sniping.
Altered base plasma turrets.
Rotated one of teams vehicle pad to face in the correct direction.
Added structure and items on ground.
Moved base rear solar panels to make them harder to destroy.

Thanks to:
Shadow of Death and Tedaw for debuting my maps on their server!
Omnipotent & others for their mapping tutorials.
The mapping community at large for inspiration, demonstration, and perspiration.
And of course the team at Dynamix for Tribes!
 
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