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File - The TRIBES Engine Networking Model
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Developer Dynamix
Last Update Aug 28, 2009 - 17:09
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This paper discusses the networking model developed to support a "real-time" multi-player gaming environment. This model is being developed for TRIBES II, and was first implemented in Starsiege TRIBES, a multi-player online team game published in December '98. The three major features of this model are: support for multiple data delivery requirements, partial object state updates and a packet delivery notification protocol.
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